3ds Max For Engineers & Architects


 



Language : English
Page : 270
Book Size : A4
Cover Page : Color
Inside page : B/W
Price : 399/- INR 





 

Product Description





Chapter 1
About Animation
About  3ds MAX    8
3ds MAX History
Operations 3ds MAX
Recommended Hardware
Lunching 3ds MAX
User Interface
ViewPort Navigation Controls
Using the Lower Interface Bar Controls
View ports
ToolbarsChapter 2
Menus
Working With Files
Units
Grid Setting
ViewportChapter 3
Standard Primitives
Extended Primitives
Auto GridChapter 4
Shapes
Renderable Spline Modifier
NURBS Curves
Extended Splines Chapter 5
Viewport Selection Methods
Window/Crossing Selection Toggle
Selection Region
Snap
Chapter 6
Transformations
Move
Rotation
Scaling
Clone
Mirror
Align
Hierarchy Panel Commands
Pivot Point Transform
Chapter 7
Groups
Status Bar Type-In Fields
Array
Compounds Tab
Boolean
Pro Boolean
Loft
Chapter 8
Modeling
Editable Objects
Soft Selection
Chapter 9
Modifiers
Modifier Stack
Modifier Sets
Edit Mesh Modifier
Patch ModelingChapter 10
Modifiers
Affect Region
Bend Modifier
Bevel Modifier
Mesh modifier
Edit Normals
Extrude Modifier
Face Extrude
FFD x x x – (Free Form Deformation Lattice)
FFD Box
FFD Cylinder
Bend Modifier
Flex Modifier
Lathe Modifier
Lattice Modifier
Map Scaler
Melt Modifier
Mesh Select Modifier
Mesh Smooth Modifier
Noise Modifier
Noise ModifierChapter 11
Push Modifier
Skew Modifier
Slice Modifier
Smooth Modifier
Spherify Modifier
Spline Select Modifier
Sqeeze Modifier
Stretch Modifier
Sweep Modifier
Taper Modifier
Turbo Smooth Modifier
Twist Modifier
UVW Map Modifier
UVW Map Modifier
Wave Modifier
Path Deform Modifier
Relax Modifier
Ripple Modifier
Shell Modifier
Chapter 12
Architectural Objects
AEC Extended
Foliage
Railing
Wall
Doors
Stairs
Windows
Chapter 13
LayerChapter 14
Materials
Material Editor
Material Editor Controls
Sample Slots
Creating a Simple Material
Shader Type
Maps
Maps Rollout
UVW MapChapter 15
Lights
Default Light
Ambient Light
Free Lights and Target Lights
Directional Light
Spot Light
Omni Light
Skylight
Shadow Parameters
Advanced EffectsChapter 16
Cameras
Free Camera
Target Camera
Camera Viewport
Camera Matching Chapter 17
Animation Techniques
Track Bar
Setting Key Frames
Time Configuration
Dope Sheet
Motion Pane
Chapter 18
Sky Backgrounds
Color
Environment Map
Chapter 19
Rendering
Rendering Menu
Common Rendering Parameters
Time Output
Output Size
Options
Advanced Lighting
Render Output
Assign Renderer
Final Options
Default Scanline Renderer
Mental Ray Renderer
Options
Chapter 20
Scene Creation
Tips & Notes