Description
Chapter 1 About Animation About 3ds MAX 8 3ds MAX History Operations 3ds MAX Recommended Hardware Lunching 3ds MAX User Interface ViewPort Navigation Controls Using the Lower Interface Bar Controls View ports Toolbars Chapter 2 Menus Working With Files Units Grid Setting Viewpor tChapter 3 Standard Primitives Extended Primitives Auto Grid Chapter 4 Shapes Renderable Spline Modifier NURBS Curves Extended Splines Chapter 5 Viewport Selection Methods Window/Crossing Selection Toggle Selection Region Snap Chapter 6 Transformations Move Rotation Scaling Clone Mirror Align Hierarchy Panel Commands Pivot Point Transform Chapter 7 Groups Status Bar Type-In Fields Array Compounds Tab Boolean Pro Boolean Loft Chapter 8 Modeling Editable Objects Soft Selection | Chapter 9 Modifiers Modifier Stack Modifier Sets Edit Mesh Modifier Patch Modeling Chapter 10 Modifiers Affect Region Bend Modifier Bevel Modifier Mesh modifier Edit Normals Extrude Modifier Face Extrude FFD x x x – (Free Form Deformation Lattice) FFD Box FFD Cylinder Bend Modifier Flex Modifier Lathe Modifier Lattice Modifier Map Scaler Melt Modifier Mesh Select Modifier Mesh Smooth Modifier Noise Modifier Noise Modifier Chapter 11 Push Modifier Skew Modifier Slice Modifier Smooth Modifier Spherify Modifier Spline Select Modifier Sqeeze Modifier Stretch Modifier Sweep Modifier Taper Modifier Turbo Smooth Modifier Twist Modifier UVW Map Modifier UVW Map Modifier Wave Modifier Path Deform Modifier Relax Modifier Ripple Modifier Shell Modifier Chapter 12 Architectural Objects AEC Extended Foliage Railing Wall Doors Stairs Windows | Chapter 13Layer Chapter 14 Materials Material Editor Material Editor Controls Sample Slots Creating a Simple Material Shader Type Maps Maps Rollout UVW Map Chapter 15 Lights Default Light Ambient Light Free Lights and Target Lights Directional Light Spot Light Omni Light Skylight Shadow Parameters Advanced Effects Chapter 16 Cameras Free Camera Target Camera Camera Viewport Camera Matching Chapter 17 Animation Techniques Track Bar Setting Key Frames Time Configuration Dope Sheet Motion Pane Chapter 18 Sky Backgrounds Color Environment Map Chapter 19 Rendering Rendering Menu Common Rendering Parameters Time Output Output Size Options Advanced Lighting Render Output Assign Renderer Final Options Default Scanline Renderer Mental Ray Renderer Options Chapter 20 Scene Creation Tips & Notes |